Welcome to the Place Lab homepage: "Place Lab is a software base and a community-building activity that facilitates widespread adoption of low-cost, easy-to-use user positioning for location-enhanced computing applications. Unlike existing indoor and outdoor user-positioning systems, Place Lab endeavors to provide planetary-scale and privacy observant user positioning by making use of existing infrastructure and offering a low barrier to participation. Furthermore, Place Lab allows clients to determine their location entirely privately without constant interaction with a central service. "
Wednesday, 28 July 2004
Monday, 19 July 2004
W3C :: Device Independence Activity Statement
Posted on 22:03 by Unknown
Device Independence Activity Statement: "The World Wide Web is the universe of network-accessible information. The Web is becoming accessible from a wide range of devices including cellular phones, TV, digital cameras, and in-car computers. A threat we face is that only parts of the Web will be accessible from these devices. W3C is dedicated to ensuring that the Web universe is not fragmented. In keeping with W3C's goal of universal access, and the fundamental design principles that govern W3C technological development, interoperable languages and protocols and single-authored content should prevail."
Sunday, 18 July 2004
No wires attached: Usability challenges in the connected mobile world
Posted on 18:35 by Unknown
"Mobile computing platforms combining small, lightweight, low-power devices with wireless network connectivity enable the performance of familiar tasks in new environments and create opportunities for novel interactions. Since mobility imposes significant cognitive and ergonomic constraints affecting device and application usability, ease of use is central to devices in the fully mobile wirelessly connected (FMWC) world. In this paper, we consider mobility as an attribute both of the computer and the user. We explain the differences between transportable and fully mobile devices, and we contrast applications that are essentially FMWC applications, those that can be adapted to the FMWC context, and those that are unsuitable for it. We discuss the unique challenges to usability for mobile users and devices and their interaction, and we point out the increasingly critical role of usability in the mobile environment. "
L. Gorlenko, R. Merrick
No wires attached: Usability challenges in the connected mobile world
L. Gorlenko, R. Merrick
No wires attached: Usability challenges in the connected mobile world
Pervasive Computing at IBM
Posted on 18:31 by Unknown
Pervasive Computing: IBM Wireless, Voice and Mobile Software Products:
Middleware solutions that help enterprises extend the reach of business applications and productivity tools in mobile e-business and customer care
Service provider infrastructure solutions enables xSPs to deliver new value- added services, increase revenue and reduce churn
Embedded solutions : Device manufacturers can add value by extending mobile access to Internet-enabled applications and transactions...
Thursday, 8 July 2004
Location Technology: Indoor Location Technology Opens New Worlds
Posted on 07:00 by Unknown
GEO World - Jun 2004 - Location Technology: Indoor Location Technology Opens New Worlds: "Imagine that you need to make an emergency call from a mobile phone inside a building that's on fire. You're disoriented by the smoke around you and are unable to describe your location to rescue personnel. By calculating the signal's time and distance to nearby cell-phone towers, mobile networks can calculate a position, but the accuracy is rather low (50-300 meters)."
Indoor Location Technology Opens New Worlds
Kris Kolodziej
GeoPlace.com
Indoor Location Technology Opens New Worlds
Kris Kolodziej
GeoPlace.com
Friday, 2 July 2004
At what cost pervasive?
Posted on 09:15 by Unknown
At what cost pervasive? A social computing view of mobile computing systems: "With the advent of pervasive systems, computers are becoming a larger part of our social lives than ever before. Depending on the design of these systems, they may either promote or inhibit social relationships. We consider four kinds of social relationships: a relationship with the system, system-mediated collaborative relationships, relationships with a community, and interpersonal relationships among co-located persons. In laboratory studies, the design of pervasive computers is shown to affect responses to social partners. We propose a model of how pervasive systems can influence human behavior, social attributions, and interaction outcomes. We also discuss some implications for system design. "
D. C. Dryer
At what cost pervasive? A social computing view of mobile computing systems
IBM System Journal. Volume 38. Number 4. 1999.
Thursday, 1 July 2004
MOSES :: Mobile Services
Posted on 05:32 by Unknown
MOSES - Mobile Services: "We aim to develop innovative mobile services and the corresponding supporting technology and platforms. Our research method involves moving beyond the creation of individual services and form general design approaches, methods, and middleware . Initially, we focus on five such general design approaches: how to exploit affect in mobile settings, how to create social mobile services, how to exploit mobility in entertainment services, how to improve mobile services through multimodal interfaces, and how to support collaboration through articulation of mobile activities. "
Swedish Institute of Computer Science
Swedish Institute of Computer Science
HomeLab :: Environmental Interfaces
Posted on 05:30 by Unknown
Environmental Interfaces: HomeLab: "This project represents a
new breed of interface called an "environmental interface."
We feel environmental interfaces are more natural because
they more closely resemble the physical, social "interface"
humans interact with in their daily lives. Fundamentally,
environmental interfaces abandon the idea of a single
concentrated interface such as we might associate with a
computer screen, and instead treat the whole environment
(a home in our example) as the interface, even the most trivial of tasks. "
C. Burkey
Proceedings of the Conference on Human Factors in Computer Systems.
2000.
new breed of interface called an "environmental interface."
We feel environmental interfaces are more natural because
they more closely resemble the physical, social "interface"
humans interact with in their daily lives. Fundamentally,
environmental interfaces abandon the idea of a single
concentrated interface such as we might associate with a
computer screen, and instead treat the whole environment
(a home in our example) as the interface, even the most trivial of tasks. "
C. Burkey
Proceedings of the Conference on Human Factors in Computer Systems.
2000.
An intelligent environment must be adaptive
Posted on 05:25 by Unknown
An intelligent environment must be adaptive: "What will the home of the future look like? One popular vision is that household devices -- appliances, entertainment centers, phones, thermostats, lights, etc. -- will be endowed with microprocessors allowing the devices to communicate with one another and with the home's inhabitants. The dishwasher can ask the water heater whether the water temperature is adequate; inhabitants can telephone home and remotely instruct the VCR to record a favorite show; the TV could select news stories of special interest to the inhabitant; the stereo might lower its volume when the phone rings; and the clothes dryer might make an announcement over an intercom system when it has completed its cycle. "
Michael C. Mozer
Michael C. Mozer
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